directinput8create. Click copy to mods. directinput8create

 
Click copy to modsdirectinput8create 1 RTX 3090 24g 531

To listen, I initiate direct input with. These are the top rated real world C++ (Cpp) examples of DirectInput8Create extracted from open source projects. s The Gta. When run, it doesn''t return any of the possible return values for DirectInput8Create(), instead DirectInput8Create() returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). Harassment is any behavior intended to disturb or upset a person or group of people. -DoomsdayBusiness in SP. 7 years ago @Frisky. I ran a scan for malware / spyware. This feels like something very basic. Introduction . open your project file in a text editor and look for dinput. If the device does not require polling, calling this method has no effect. Set it somewhere you can find it. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. . If so, goto speedsouls and learn how to downpatch your game to a version that works. dll. my code is old and broke. {"payload":{"allShortcutsEnabled":false,"fileTree":{"dinput8":{"items":[{"name":"DirectInputModuleManager. API: "DllCanUnloadNow" => 00007FFE57AD93C0. 7. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). lib. Now, type sfc /scannow and press Enter. The DirectInput API is used to process data from a joystick, or other game controller. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. 5. dip hook with overlay, can bypass old anticheats. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. In the Debug Input Device Emulation section, you can check the Emulate Keyboard and Emulate Mouse boxes. It is configurable via an included INI file that must be edited by the user. h. Share. I also need the way to compile the whole. Direct use of DirectInput is very hard task: to access IDirectInput8 interface you need to call DirectInput8Create function which cannot be "pInvoked" (or I don't know how?). vcxproj","path":"DirectInput/Joystick/Joystick_2019. h and not. If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. I am only wanting to do a 'pass-through' of the API call. A tag already exists with the provided branch name. 7 years ago @Frisky. This is replicating the "sleep-workaround", but with a cleaner use of hooks. See moreCompiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. open your project file in a text editor and look for dinput. Thanks for your help. These files contain plenty of code that could be falsely interpreted as malware. Chris D’Annunzio 11/17/2003 Page 1 of 4 Keyboard Input Using DirectInput Introduction This is a quick set of instructions for using DirectInput to get basic keyboard inputI've also Open IV linked with my game library with OpenIV. Calling this method causes DirectInput to update the device state, generate input events (if buffered data. lib. 1. Either change your project settings to use ANSI encoding instead of Unicode or change the relevant parts of your code accordingly. You'll still have your old x64e. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. fos DirectInput8Create () crashes. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. dll to dinput8. That seems odd; I don't really sDINPUT8. 1,077. Compiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. h). The only issue in this code is when I attempt to send input, it doesn't go through. API: "DllCanUnloadNow" => 00007FFE57AD93C0. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. According to the documentation, DISCL_EXLUSIVE | DISCL_BACKGROUND is not valid for the system keyboard, but DISCL_NONESCLUSIVE | DISCL_BACKGROUND is (which is what I'm using). 2. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. For the following GUID values to be. I''ve tried passing 8A and 8W, neither of those works either. A single focus window is shared by each device created by an application. Device Constants. -SinglePlayerApartments. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you. Note that if you are using Microsoft Windows XP, you might need to click Switch to Classic View to see the DirectX icon. I can use DirectInput via C++/CLI. Installation. DirectInput - bad parameters w/ DirectInput8Create Graphics and GPU Programming. -SinglePlayerApartments. This is a single line out of a long. *No scripthookvdotnet log file is appearing. Sky reflections not appearing on water surface (after replacing water textures with translucent shader) 0. ) – feal87. Hey, I've attempted to try and fix script hook dot net but it seems to not load, I have other script mods such as custom peds open interiors which I'm pretty sure dont need . Creating DirectInput. They are exactly the same files in principle, both from 2015. lib library instead of Dinput. asi you only need AdvancedHookV. dll, but the DirectInput hook's not working, which is why. A tag already exists with the provided branch name. @Frisky Delete AdvancedHookV. Some articles cover deprecated or superseded technologies, and some cover niche subject areas that you may still find interesting. 0. fos NVSE DLL DoPostLoadGameHook: quicksave. Projects. net and dx9 Cancel Save "Better to be king for a night than a schmuck for a lifetime" aker_jus. Hopefully someone here can help me out. 仅当使用 XInput API 时,XInput 设备才具有振动功能. LIB: "C:Windowssystem32dinput8. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. ##方法A:“干净启动”,排除第三方软体的影响:##. In the DirectInput8Create, IDirectInput8::Initialize, IDirectInputDevice8::Initialize, and IDirectInputEffect::Initialize methods, you are required. 0 SDK (August 2005)Libx86" folder respectively (usingAfter I have created the DLL and being reference my others, it said "The procedure entry point DirectInput8Create could not be located in the dynamic link library DInput8. - ddmk/dinput8. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". To fix this issue, I suggest you try the following steps: 1->Link to the Dinput8. キーボードだけならこっちの方が簡単だと思います。. Thank you! Paul. In my main GTAV folder I have AdvancedHook. Join Date Jun 2012 Location trailerpark Posts 2,008 Thanks 2,100 Thanked 1,083 Times in 753 Poststhis is my scripthook log. Thanks in AdvanceA tag already exists with the provided branch name. Marked as answer by May Wang - MSFT Friday, November 14, 2014 8:38 AM The data format must be set before the device can be acquired by using the IDirectInputDevice8 Interface method. Answers. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. This is probably &#111;ne of the most simplist mistakes youv ever seen, but another set of eyes often helps! Everything is compiling fine, but i was getting exceptions when accessing null pointers. Functions[D3DFN_DirectInput8Create]. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. // DirectInput8Create wrapper for dinput8. Visual Studio still uses FXC under the hood to compile shader objects. It's not, it's the 2015 version. Q&A for work. SendInput. 4 with sweetfx ~Fantasy~ v2. I've also Open IV linked with my game library with OpenIV. To run the System file checker, follow the steps given below: Press the Windows + R keys to open the Run utility. The principles are basically the same for other devices, like mouse,game controll,etc. The etwdump. C++ (Cpp) LPDIRECTINPUTDEVICE8::SetCooperativeLevel - 30 examples found. Make sure that the compiler is linking with the DX8 version though, and not the version that shipped with the compiler. NET Framework 4. here is the asiloader. Teams. dll to the game’s main folder, i. For the sake of brevity, I am only posting a few functions. Click copy to mods. Created a second GTA V folder, to have an online vanilla one, and Im trying to mod the other one, obviously. Calling this method causes DirectInput to update the device state, generate input events (if buffered data. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. Click copy to mods. dll. Additional resources. Version 3. ini + the ELS folder. Version 3. I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. Ok so I'm attempting to do some hooking of DirectInput8create. Proposed as answer by Helen Zhao Monday, June 11, 2012 3:59 AM. We are Hooking DirectInput with C++. dll. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. Instead of hooking into the game you could use GlovePIE, which is a kernel-level input emulator. Once you have configured the device you can start. I traced it back to realise that the DirectInput object was not being successfully created, this isYou could try including dinput8. steamappscommonRed Dead Redemption 2. All DirectX games for UWP drive the graphics pipeline using HLSL without Effects. yes i am using open iv and mods folder and tried with no other mods installed to make sure nothing else was cause issuesYesterday I installed LS Life and all the needed supporting files but I am not seeing Zee's contact in the phone. You can rate examples to help us improve the quality of examples. As long as I have dinput8. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. h&gt; DiAnother possibility, I read this happened once in this forum. Instead, obtain the IDirectInput8 interface by using the DirectInput8Create function. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. To do that, i searched a lot of forums and from what i learn,i need to hook the DirectInput and change the Buffer. March 15, 2003 05:34 PM. Capturing device input using Microsoft DirectInput can be done in three simple steps. Then I used the DirectInput hook to block The GetDeviceState and Data, and all working good. For some bizarre reason, DirectInput8Create repeatedly fails and returns "E_POINTER" - which would seem to indicate an invalid pointer, however, having found no information on the web about a method to pre-create LPDIRECTINPUT8, I don't know why I'd be getting this problem. I pass IID_IDirectInput8 as the REDIID, so I don''t see why this is giving me a problem. Unless he was using a super old version of OpenIV and a new version of SH. dll). . ] This function creates and initializes an IDirectSound interface. // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. dll to dinput8. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. Additional details about dinput8. API: "DirectInput8Create" => 00007FF962889C70. Game Mode works by default for most Windows games, requiring no action or opt-in by the customer, and no work by the game developer. Don't think that's causing my issues though. 1. SendInput lets you simulate key presses. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. You are passing IID_IDirectInputDevice8. AA ingame is disabled, and the dsfix is not configurated. I don't see why to be surprised if your call fails. I'll put a new message if I don't manage to resolve the problem and I accept your last message as an answer. h> and then it said the same for DIRECTINPUT_VERSION and other identifiers found in dinput. If I use. dll. EXPORTS DllGetClassObject=Proxy_DllGetClassObject @1 DllCanUnloadNow=Proxy_DllCanUnloadNow @2 DirectInput8Create=Proxy_DirectInput8Create @3 DllRegisterServer=Proxy_DllRegisterServer @4. Reload to refresh your session. So as you said a temporary pointer to a pointer to an (in this case and object). h","path":"dinput8/AddressLookupTable. Pastebin is a website where you can store text online for a set period of time. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). lib". 1 I'm just beginning with directx/directinput development and I'm running some tests with some code samples I've found online. 4 years ago. None yet. For some weird reason my AdvancedHookV. NET Framework 4. dll" to grab the interface pointer as it's created. . Last week i finally decided to play GTAV single player again after not playing for almost 6 months. This works fine under the debugger in Visual Studio 2012. x360ce. asi enabled. 今回は、ゲーム制作では欠かせないキーボードによる入力をやって行きます。. Local $aCall = DllCall ($hDINPUT, "long", "DirectInput8Create", "handle", $h , "dword", $DIRECTINPUT_VERSION, "ptr", DllStructGetPtr ($pIID), "ptr", $p, "ptr", 0). with this distrib (dsound. Right click on your. The window associated with the device must not be destroyed while it is still active in a DirectInput device. Due this reason, my DirectInput8Create were taking several seconds before send the return; Too much time. asi aren't loading. exe file I have installed generates a different hash to one shown above. 设置DirectInput的步骤:. cpp","path":"proxy/device. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: systemsave William. I have purchased GTA 5 cause LSPDFR and have spent a lot of time to understand how it works in which scripts should be in the folder. Try temporarily disabling your antiviral software. h file and my REFIID is IID_IDirectInput8. DirectInput is an API for input devices including the mouse, keyboard, joystick, and other game controllers, as well as for force-feedback (input/output) devices. No, it says that DirectInputCreate is unidentified. Showing 1 - 4 of 4 comments. Xbox 和 Windows 编程都将使用相同的核心 API 集,这使得编程能够更轻松地跨平台转换. Given that there is a documented function that meets that description, I think that is very likely. Callback Functions (DirectInput) DirectInput Functions. h","contentType":"file. As to expect. Other possibilities could be UAC or a folder permissions security issue. Crashes when the dotnet files are there, doesn't when they aren't. Running the debugger causes a pop-up window to appear which says :"Unhandled exception at 0x00413385 in program. In this article. Hi Jimette, The DirectInput object created by DirectInput8Create function is implemented in Dinput8. Since then my ScriptHookV. ; Additional information on Game support can be found here: How do I get the right game support? If you have questions about enforcement, please go here Enforcements |. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. -DoomsdayBusiness in SP. I only use Menyoo and Character Swap to play as a female character during missions, they worked fine until the last update, I updated ScripthookV and ScripthookVdotnet. However, after reverting it and applying a hook/detour from a dll injected via ijl15, the missed CoInitialize call still laughs at us: This browser is no longer supported. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. GameDev. Trainer, and apparently scripthook, failed to load. This is part of a class. 手机玩起来太烫了,三桑直接给我强制退出了. 05/31/2018. You can rate examples to help us improve the quality of examples. dll. Provide details and share your research! But avoid. lethinh282. Quote: Original post by MrRage crap. Incremental saves, not working. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. Amino. To get input data from a device, you first have to create an object to represent that device. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUTDEVICE8::SetCooperativeLevel extracted from open source projects. Link to the Dinput. dll). asi , i removed openinteriors and my trainerv, but for some reason im having. All repliesI hope I dont sound dumb asking this but, has directinput8 been removed in the august update? there isn't a dinput8. If you delete dinput8. DIDEVICEINSTANCE::tszProductName is a TCHAR type which is defined as wchar_t on Unicode platforms and char on ANSI platforms. Ive installed both multiple times, tried multiple trainers, none of them fucking work. I can't spawn by na. 您好,我是Jarl,一名独立顾问 (Independent Advisor) 和Windows 10的资深用户,很荣幸能为您提供技术支持。. dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. The use of DirectInput for keyboard and mouse input is not recommended. Learn more about Teams Creates a DirectInput object and returns an IDirectInput8 Interface or later interface. I got an D3D program running, nice full screen, but now I want to add keybaord input to this program with Direct Input. If it wasn't for the fact that it's in my MCM, I woudln't even know it was installed. You can do this most easily by calling the. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. 针对您的错误代码0x80070057情况,初步评估您可以先尝试下方方法:. As you can see, the external symbol the compiler can't find is related to the DIDEVICEINSTANCE parameter of the EnumDevicesCallback function. This is conceptually similar to TlbImp for COM Interop which generates managed proxy entry points based on some formal description of the unmanaged side but it works for P/Invoke. Thank you! I hadn't even thought to add the . The LPD3DXBUFFER type is defined as a pointer to the ID3DXBuffer interface. asi you only need AdvancedHookV. Open the Start menu > Type Windows Security to search it and then open it. Remarks. This would require additional dll in my solution only for solving this simple task. Select the DirectInput tab. fos NVSE DLL DoPostLoadGameHook: quicksave. Getting Started with DirectInput. The thing that is bothering me is that it was working yesterday. h. The window associated with the device must not be destroyed while it is still active in a DirectInput device. macmoosie. ; Download and install the. I've also Open IV linked with my game library with OpenIV. Extensive gameplay mods and more for the Devil May Cry PC games. dll. Im getting this error: unresolved external symbol _IID_IDirectInput8A when trying to use DirectInput8Create function. NET I'm pretty sure it's not a conflict of mods just the fact that script hook . As of January 17 -2011 I started receiving this message " The procedure entry point could not be located in the dynamic link library kernel32. I followed the address and it showed "30 80 79 BF 3A 48 A2 4D AA 99 5D 64 ED 36 97 00" which indicates IID_IDirectInput8A I created dll project as Multi-Byte Character Set and injected example code but nothing. Right click a model, select export/extract, I'm certain it's one of. dll: 623e0000 ! Log Added: Searching GetDeviceState. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. com. Then I alter the vtable to hook CreateDevice which also works, my version of CreateDevice gets called successfully. I'm still on the 10 minute post timer. *edit FOUND THE PROBLEM its not the update its my ASI loader (read most recent comment below by me) After the most recent update to GTA5 my mods for Story mode have not been working at all not a single one even after updating them all, the only ones that work are the ones that are in the games . fos NVSE DLL DoSaveGameHook: Soda Star - Save 10. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. You can rate examples to help us improve the quality of examples. Right click a model, select export/extract, I'm certain it's one of. DirectInput8Create: 0000000000000000 <DirectInput8Create>: 0: ff 24 25 00 00 00 00 jmpq *0x0 7: 0f 0b ud2 however, I think this instruction sequence won't work as expected, as the instruction can only encode 32 bit address, but a dll is (almost?) always. Versions of interfaces earlier than DirectX 8. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. I've also tried just running scripthookv with native. fos NVSE DLL DoSaveGameHook: Soda Star -. I use sjaak327's Simple Trainer for GTA V 4. h> instead of. I went to the CASM page but none of the help. dll" => 00007FF962880000. In the example you linked to, "DirectInput8Create" is called with it as an argument, so possibly that's what initializes it and you need to make sure that is called before you try to dereference it. 2) When the API hook fires, from the interface pointer hook the "CreateDevice" vector to catch when the device is created. No milestone. Programming language: C++ (Cpp) Method/Function: IDirectInput8_EnumDevices. DirectX 9. I got it worked with c# but like i said it needs focus,but i want to send keys to a minimized/non focused window. rpf file and updating my trainer I went into the game just to find out that the trainer doesn't work, I can't pull up the trainer menu. dll ". I would like to create DLL, CLI/C++ Class library with DirectX - DirectInput functions. OrigFn; HRESULT hr = OldFn( hinst, dwVersion, riidltf, ppvOut, punkOuter ); Resolve the pointer until you get the pointer to the Vtbl of the interface. @lukesignh did you read the Polling and Event Notification documentation that Roman linked you to? "To find out whether it is necessary to call IDirectInputDevice8::Poll each time you want to retrieve data, first set the data format for the device, then call the IDirectInputDevice8::GetCapabilities method and check for the DIDC_POLLEDDATAFORMAT flag in the DIDEVCAPS structure. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. The first step in any Microsoft DirectInput application is obtaining the IDirectInput8 Interface. I've deleted all other add-on . I have everything I've always had in modding. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src":{"items":[{"name":"external","path":"src/external","contentType":"directory"},{"name":"dllmain. I''m implementing an action map class for my combination DirectX wrapper/engine. OrigFn; HRESULT hr = OldFn( hinst, dwVersion, riidltf, ppvOut, punkOuter ); Resolve the pointer until you get the pointer to the Vtbl of the interface. Regular. HRESULT CreateDevice (. {"payload":{"allShortcutsEnabled":false,"fileTree":{"skse64":{"items":[{"name":"cmake","path":"skse64/cmake","contentType":"directory"},{"name":"BSModelDB. None of my scripts in the folder are working, when I check the asilog says this: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. lib file, or define this variable on your own (which is not such a bad thing if you don't want to depend on dinput8. Sep 25, 2019 @ 3:49am Start load logo create splash window set splash image win 10 pro 64bit, 32gb ram i9-9900k, GTX 1080 Last edited by Amino; Sep 25, 2019 @ 10:32pm #5. Log Added: Found dinput8. There are several advantages to using XInput over DirectInput: XInput is easier to use and requires less setup than DirectInput. com). You could probably assume it will work when the window is 'focused' and use that as your wait criterion, but technically it could still fail so I'd recommend just constantly re-attempting to get the mouse. If disabling the anti-virus doesn't work, try a verify integrity. Currently I can't get the variables correct on this call. I managed to fix by installing Visual C++ Redistributable for Visual Studio 2015 (x64) and . o example. Hope this helps. Nope. However, you can use the Game Mode API to take it a step further and programmatically query for available system resources, determining whether the operating system considers each resource as shared. I have DirectInput8Create hooked to get the LPDIRECTINPUT8 pointer to the input being created. . typedef interface ID3DXBuffer ID3DXBuffer; typedef interface ID3DXBuffer *LPD3DXBUFFER;OriginalFunction = (DirectInput8Create_t)GetProcAddress(DInput8DLL, "DirectInput8Create"); } This code as example you can load any library using any function from library check it with ida. dll" => 00007FFFE9E90000. Currently I can't get the variables correct on this call. GameDev. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. DirectInput Structures. dll. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. Even if it wasn't, you could still initialize DirectInput8 using some interesting methods or dynamically loading the DLL (shown below). Click copy to mods. dll in my GTAV folder, the game will not launch. net isnt loading as ive read before one way to see if it hasnt loaded in is to check for a log file which I dont seem to. Problem with DirectInput8Create Graphics and GPU Programming Programming. fos NVSE DLL DoSaveGameHook: William - Save 11. e. dll manually and then install it as Asi Loader from OpenIV it will be timestamped with the current date, giving you the impression of a newer file. *No scripthookvdotnet log file is appearing. dll to dinput8. Guys, I can't figure this out for the life of me. Provide details and share your research! But avoid. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). (essentially the textbook way) It goes: if (FAILED (DirectInput8Create (hInstance, DIRECTINPUT_VERSION,. What I have done is only slightly different but that might be all that it takes. 💖 Thank you ! 💖. Amino. So you need to either link with dinput8. The toolkit was first released on MSDN. Below is what I have so far; #include <iostream> using namespace. No scripts in my scripts folder. Is there something obvious I'm missing? Docummentation for DirectInput8Create says that third param is IID_IDirectInput8. The D3DX utility library (D3DX 9, D3DX 10, and D3DX 11), including Effects, is deprecated for UWP. You just cannot mix char with wchar_t. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. I found a suggestion to change from. is located. It is kind of static, kind of dynamic library. dll with its DirectInput8Create function return Muhammad's MyDirectInput8. 另一方面,正是由于. 1 SDK.